UX Design Techniques

6 min read
UX Design Techniques

The new design-thinking approach adopted by giants like Google, Apple, and Samsung has become a real game-changer in UX. It puts the user with all their needs, pains, desires, and logic at the center of every UX design stage – from conception to testing. It says that before you can create an attractive, intuitive, and easy-to-understand design, you must understand your target user in the first place.

Still, so many good teams create mediocre experiences and lose millions. Most of the time, it happens not because they don’t know they should think about their end-user but because they simply don’t know how. “Understand your user.” Easier said than done. But how are we to understand what is going on in our user’s head?    

Today, we are going to solve this problem by giving you a set of tried and tested UX design techniques that help your team get invaluable insights into your user’s world and, thus, keep your design process user-centered.

UX design technique #1 – Storyboard

We have already mentioned the storyboard in our post about the UX design process. We come back to this user research technique again because it is really a must-try method of exploring your user’s issues in depth. Allegedly, a storyboard was first used by Walt Disney Studio to help their animators visualize the world of a cartoon through a visual story before drawing it.

Storyboard

Ask your team to brainstorm ideas, write them on sticky notes, and post them randomly on a board. The real fun begins when the team tries to categorize the ideas turning them into a linear sequence (story).

Benefits for UX design

  • Empathy. A storyboard helps visualize users as real humans with real emotions and challenges in real-life situations your team can relate to.
  • Quick testing. Storyboard enables the testing of different hypotheses and interaction scenarios simultaneously.
  • Prioritizing and saving. You don’t need to spend money on ideas that don’t fit your story.
  • Little to no cost.

UX design technique #2 – Provocation

The designer’s biggest enemy at the ideation stage is getting stuck in the rut of standard thinking patterns. This can happen when trying to get to your imaginary destination. You keep journeying along the same obvious routes again and again instead of discovering new paths. The technique of provocation helps train a mind to find non-standard ways by encouraging extreme and radical thinking. Unlike the brainstorming technique, you must have already heard a lot about the provocation, which doesn’t limit ideas based on their feasibility. Thus, by adopting an absolutely absurd idea, your brain has nothing to do but think of ways of implementing it and generate new, fresh, and feasible solutions along the way. Learn more about the provocation method here.

UX design technique #3 – Brainwriting

The idea is that every team member writes their thoughts on a piece of paper and then passes it on to another member of a team, asking them to read the list and add new items. I would call this technique “The Power of Introverts in a Team That Can’t Stop Talking.” It is because the typical brainstorming session when everyone around is yelling crazy ideas is a disaster for a quiet person who doesn’t like to interrupt anyone.

Brainwriting

Brainwriting can be true salvation if you have shy people in your project. Removing the tension of public speaking, you keep creative juices flowing evenly in your team. This technique won’t, however, work if you have got a complex problem that requires discussion.

UX design technique #4 – Gamestorming

It’s not one method but rather a principle of different ideation techniques that include a gaming component. The idea is to boost engagement in a team by intentionally gamifying the problem-solving sessions. For example:

  • Anti-problem solving. Define the antonym of your problem (its opposite) and try to find a solution for it. The trick is that if it works for the anti-problem, flip it, and you get a possible solution for your problem.
  • Fishbowl. Arrange your participants in two circles. The smaller inner circle loudly brainstorms ideas while the bigger outer circle quietly listens to the ideas and documents them. Then the participants can trade places.
  • 6-8-5 sketching. Prepare a sheet of paper with a 2×3 or 2×4 grid, set a timer for 5 minutes, and try to generate (draw) 6 to 8 solutions within this time. The idea of such a strict time constraint is to let go of the bias of coming up with the genius idea and force exploring random approaches.    

UX design technique #5 – Worst idea ever

Ask the participants to think of the worst possible solution. The person who comes up with the most unbelievably stupid idea wins. The point? Although it’s unlikely that you occasionally stumble upon a genius idea (but who knows?), it helps revive your team’s stagnant innovation process, relieve anxiety, and trigger creativity. Use it every time you see that your team is stuck or sick of problem-solving. 

UI design testing techniques

Guerilla testing

If you want to test your hypotheses or prototypes fast and cheaply at the early ideation stage, guerilla testing is the way to go. Choose a partisan from your team, equip him with lo-fi prototypes or wireframes and send him to a public place. His task is to invite random people to run a quick usability test in exchange for a cup of coffee, for example. This testing technique enables you to effortlessly collect feedback and emotional reactions in like 5-10 minutes per user. The drawbacks are that due to time constraints, you can test something only once, plus this technique won’t work for a niche product, the testing of which requires special skills.

Guerilla testing

Testing and prototyping with Boxmode

Website builders are great not only for creating websites free of charge but also for testing. Here is a story shared by one of our clients:  

“We had an e-Commerce app, and it was pretty good… until we decided to improve usability. We made visual changes step by step, and at the point when we updated the search result page design, the “redesign drop” in numbers happened. Our users complained that the interface wasn’t “clear” and they demanded a return to the old version.

We stuck with the new one. The old version wasn’t an option, and the new one was awful. And worse still, we didn’t know where exactly we messed up due to many design changes. So we started to build hypotheses (which we didn’t do before, to our shame) and looked for ways to visualize and test them. Using commercial prototyping tools was too expensive for us at this stage. We were hardly breaking even.

Then a guy from our team remembered Boxmode, a free website builder with the “Blank Theme” feature. So we created prototypes from scratch using their fully-customizable drag-and-drop widgets. The process was a total breeze, like a kids’ game. We quickly tested all our hypotheses for all device types and found out what our UX problem was. It was in zero whitespaces throughout the result page.”  

Eye movement tracking

The image from Steve Krug’s book Don’t Make Me Think perfectly illustrates the difference between UX designer’s expectations and how users see the page in reality:

Eye movement tracking

[Source: Medium]

The eye movement tracking technique enables you to detect the focal points of your interface – what exactly your users are looking at while on your page. It provides you with a fantastic insight into which page elements grab attention and which are missed. It lets you better understand how to prioritize different types of content based on your user’s content consumption habits. Eye movement tracking isn’t cheap to use since special equipment is required, but its benefits for the user research and testing stages are worth the money.    

Final thoughts

Getting to know your target user better should not only be something you do at the beginning of your design process. It should become the thought your team wakes up with every morning. It’s your company’s bottom line. Using various UX design techniques help you keep your user in the heart of your project, make user-centered design decisions, and create fantastic experiences.